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SardonicSamurai

7 Art Reviews w/ Response

All 31 Reviews

Everyone fits their respective role perfectly. Fuckin' AWESOME!

deathink responds:

Yeah, I tried to capture their online personality.

Used to do the same.

Now, I press one finger on one nostril and try shooting them at various random (outdoor) objects.

Luis responds:

i was pondering making a new one where i use my snot like spiderman uses his web to grab stuff

I only saw the FB version of this! It looks SO MUCH BETTER in high res! I absolutely love the colors! (especially love the light details from burning on the right side) Half-Life 2 is one of my favorite games of all time, so this hits me in the feels.

HL3 confirmed.

Rhunyc responds:

Eyyy thank you for looking on here too! I appreciate the support! Also, glad you dig it so much. :D

Oh man!

I love the detail on this! The coloring is spectacular! You really did a great job!

jouste responds:

hey thanks a bunch! egoraptor's color choices are always so ballsy. it was fun to try and match them even if mine is still a little dull ;D

*highfives*

Wow; that's Amazing!

I saw this on Deviant Art awhile back and loved it there; so I definitely love it here too, haha! I'm a huge Starcraft fan; so when I saw this on the front page, I had a big 'ol smile on my face.

I have to ask though; what kind of brushes are you using for her face? Her lips look amazingly well done, and I love the coloring. Any extra install brushes or a certain grouping you use? Keep up the great work!

Vonschlippe responds:

I'm glad someone asked this question!

I used mostly basic photoshop brushes, although I do sometimes create my own. To obtain skin texture, I usually cross a textured/dirty brush (the default ones) with a basic hard brush, then modify the spacing so it recreates the kind of pattern you see in the first frame. To obtain realistic skin, I usually follow certain rules:
-I usually start with one basic color in the background (a "flat color"), and I work over it using a LOT of semi-transparent brush strokes (sometimes until you don't even see the flat color layer anymore, such as in this drawing). While this is terrible for stroke economy and time-saving, it removes the problem of many artists painting skin, that is too much contrast on low-contrast zones, such as cheeks. You will get smooth skin with a brush that uses pen pressure set to opacity and reducing to 25% the global opacity on the brush.
-applying textured brushes works best in high-contrast zones, as it is when light is shining parallel to the skin that bumps/texture appear most. As you can see in the first frame, the texture on the cheeks is inappropriate and does not make the face look smooth. However it works well around the nose and lips. I fixed it in the next frames.
-to remove the "plastic" feel of digitally painted skin (very common problem), I apply 2 separate overlays to the skin in order to enhance realism: one is an "overlay" mode layer consisting of blemishes, skin spots, freckles, rinkles, hairs, and so on. The other one is another "overlay" this time consisting entirely of Gaussian noise, of variable intensity. Noise helps break down the monotony of a gradiant into something more gritty - it's used a lot in cinematic trailers to fool the eye into making the image more realistic.
-I don't bother with lighting/mood when I'm painting skin. I always make the face beige with white, standard lighting, keeping my grays at neutral. I usually modify the lighting in subsequent layers consisting of soft lights, hard lights, pin lights and so on.
-The reflections on specular surfaces (lips, eyes, sometimes wet skin) are not done with a special brush type, but rather painted using the "dodge" tool on "highlights only" mode. This tool, for some reason, adds incredible realism to reflections because it will turn an ordinary white spot into a non-linear gradiant (that is very hard to obtain using brushes or the gradiant tool). Non linear gradiants starting from white make for better reflections than linear ones.

I hope this answers! I can't really name the brushes I use because they don't have names >_< I also don't use a standard diameter because I like to change it a lot using the flywheel on my tablet. If you have ANY further questions, feel free to ask!!

Regards,
-Nicolas Kudeljan

Wow, that's AMAZING!

I have a hard enough time drawing on a much smaller area!

Roughly how long did it take you to complete this?

ornery responds:

Lets see the toning took about 6 hours, and the drawing maybe about 12, so 18 hours total about.

Love the 3D work; but comments on the story

I know what you've given is a brief summary, but having Tom blatantly suggest that the key is incredibly evil and could transfer to P-Bot is a little sudden and hard to believe. If I were the intern, my first thoughts would be "he's joking". Playing off of that, rather than him "forgetting", having him purposely leave the key in could lead to a stronger climax as he tries to deal with the consequence of not removing the key. If you'd want to make the short film a longer short film, having Tom reluctant to say what the power source is and making the intern find out why he has to remove the key would add a lot to the story.

As far as the design, he definitely looks creepy: with a hint of an ancient feel, as in an old dark feel, which is great when you're talking about evil and artifacts (the key). Is this how PBot will look through out the entire short film, or will he look like his cheerful self in the beginning, and start to look more like this character you're showing us now? Other than that stuff, the image is great. I'd love to see a clip of it in motion sometime. If you ever need someone to play the part of the intern, I'd love to give it a shot; haha

MindChamber responds:

haha, well the intern doesn't take him seriously, like he forgets, but figures its a gag anyway. Until he sees lil pbot peeking around from corners etc.. And if you know Tom, its completely believable that he would come up with a reason that's as left field as this one. There's alot i left out in the description as I didnt want to bog down the spot with too much writing.

If you've ever seen "Be Kind. Rewind" Directed by Micheal Gondry, you will see where I was heading at. Jack Black is demagnetizing VCR tapes with his body after being electrocuted. haha cant get any more Blatant than that. I do agree, the intern being alil devious and testing out the key theory might be alil more fun in the end.

Bee doop

Steve V @SardonicSamurai

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